Sunday, February 14, 2016

VIZA 618: Project 03

PROJECT 03: BLEND SHAPE INTERPOLATION FOR CG FACE MODEL

I modeled two more expressions for CG Kronk and made an animation showing interpolation between parameterized  facial expressions.









Since the face, teeth, and eyebrows are made up of separate geometry groups, I defined several blend shape deformers by adjusting the shapes' topology on the shape component level. Then I created a controller object with attributes connected to the blend shapes for the face, eyebrows, and teeth for each expression:


This technique allowed me to essentially parameterize the entire expression, regardless of how many geometry groups were involved, via a relatively high-level animation control. Further parameterization efforts could include lower-level controls such as for eyebrows, eyes, iris/pupil dilation, mouth, ears, etc.

No comments:

Post a Comment